Looking more into Hoovering the Darkness out of your house.
Research on Dementia in the Media
There is almost a presumption that it must be as if that is all that the person with dementia could possibly represent.
Frames lead to different ways of interpreting “reality” and could also be used in the context of various forms of strategic communication. Van Gorp et al. (2012) identified six frames and for each proposed a counter-frame, not aimed at replacing the frame but rather at offering an alternative perspective which is more nuanced but also credible and comprehensive to the general public. For example, a common frame is that of “the invader”, a kind of personification of dementia (other alternatives being a monster or a thief), often accompanied by fighting or defensive terminology. Other frames included “faith in science” (focusing on scientific/biological explanations), reversed roles (focusing on a “return to childhood”) and “no reciprocation” (focusing on lack of reciprocity and the loss of a shared past). The two most dominant frames, according to Van Gorp et al. (2012) were “dualism” (i.e. the separation between mind and body and the loss of the mind) and the fear of death (focusing on death, degeneration and the start of an ordeal). The frames and counter-frames are as below:
How Dementia is Perceived and Portrayed in the Media (12.11.2015)
There are games which include reference to Alzheimers but none which focus’s on it as it’s subject (image taken from Steam 12.11.2015)