Design To Game



Click to access GrimPuzzleDoc_small.pdf

Family Meals Reference

Robot Rights Movement

“Women were welcome to come in as workers but not as co-makers of the world. For all their numbers, they seldom rose to positions of responsibility or power. The few who did fitted into the system as they found it. All standards, all methods, all values, continued to be set by men.”11

11Quoted in Woloch, Women and the American Experience: 357.


I want to say a few words about this matter. I am a woman’s rights. I have as much muscle as any man, and can do as much work as any man. I have plowed and reaped and husked and chopped and mowed, and can any man do more than that? I have heard much about the sexes being equal. I can carry as much as any man, and can eat as much too, if I can get it. I am as strong as any man that is now. As for intellect, all I can say is, if a woman have a pint, and a man a quart – why can’t she have her little pint full? You need not be afraid to give us our rights for fear we will take too much, – for we can’t take more than our pint’ll hold.

WI – History of 

Women’s Library Collection

Wikipedia: Allegory of the Cave




Game Genre

I’m thinking of making the game for the IPad or mobile device with my target audience being  female 25-44 years old.


I wanted to find what kind of mechanics are widely used on tablets, which have a strong narrative:

Games which stood out as styles to use included:

  1. Year Walk
  2. Device 6
  3. Sword and Sorcery

I didn’t think a point and click game could work but this looks really good, and an easy way to weave narrative into an environment.


Like a book made for a tablet device, lots of text and visuals cut into the page, really exploring the possibilities of a digital book. Interact with images to solve problems to continue to the story.


You can scroll the screen and ‘jump’ in and about of foreground background, puzzles are presented. Explore and find people to talk to, map shows you had to move between different sections.  See below.


You explore the world from a first person perspective compared to sword and sorcery, but still fundamentally a point and click, but with a very different feel.

Ideas for Game:

4 different characters where you can play through their individual stories in the same environment as you uncover a 5th characters who runs through all 5 stories and you discover more about them. This could work in a perspective like year walk or if it was more text heavy device 6.


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